For example:
Description: This mod for the Arma 3 game allows you to use the Virtual Arsenal anywhere. Later versions of this mod will most likely use an alternative method to access the arsenal. For the moment you can access the arsenal by pressing the 'U' KEY. Nov 20, 2020 Enjoy this new issue of the COMRAD for a recap of some of the best stuff that happened in the Arma 3 community in the last month. October 8, 2020 ARMA 3 CREATOR DLC: CSLA IRON CURTAIN IS COMING SOON. The second Creator DLC will add the Czechoslovak People's Army and more 1980s Cold War content to Arma 3. September 22, 2020 COMMUNITY PROFILE #33. You don’t say how you created the arsenal. I always favour scripting so the following will create a virtual arsenal with all weapons in a weapon crate named CRATE1: 'AmmoboxInit', CRATE1, true call BISfncarsenal; If you want to put this code in the ‘Object:Init’ field of the crate in the Eden editor then you need to use. So this is the final product - you have full access to the BIS Virtual Arsenal so long as you have an ammobox or ammo source. Credits & Thanks: Special thanks to 'Balian' for his code and to TheSwissMaverick for posting the inspiration in his tutorial on how to add this function via an init file when crafting missions.
Arsenal is, essentially, a character, equipment and weapon viewer which has been added to Arma 3 in the Bootcamp update. This tool offers an overview of the available content, and enables customized loadouts to be exported to script, which can be used in the editor, other game modes, such as Zeus, and by community scenarios/mods.
- Create a unit and an arsenal box.
- Add the following items to the Virtual Arsenal:
Weapons: ['arifle_MX_F']
Magazines: ['30Rnd_65x39_caseless_mag', '30Rnd_65x39_caseless_mag_Tracer']
Items: ['optic_Arco', 'acc_pointer_IR', 'muzzle_snds_H']
- Remove EVERYTHING from the unit and then give them the 'arifle_MX_RCO_pointer_snds_F'
- Have the unit open arsenal, and save their loadout (with the 'arifle_MX_RCO_pointer_snds_F' still selected)
- Leave arsenal and re-open.
- Attempt to load the saved loadout from (4).
Notice that the saved loadout is unloadable even though all the required items for 'arifle_MX_RCO_pointer_snds_F' are present (the rifle, ammunition and accessories).
If you continue on:
- Remove the weapon from the player in the Virtual Arsenal
- Equip the MX rifle along with the optics, pointer, and silencer (creating the same rifle loadout as arifle_MX_RCO_pointer_snds_F)
- Save this loadout under a different name in the Virtual Arsenal
- Go to the 'Load' menu
Notice that now the loadout from (9) can be loaded successfully, but the loadout from (4) is still unloadable.
Arma 3 Virtual Arsenal Init Game
This behaviour is extremely confusing to users (since the box contains all of the required items) and makes it appear that their loadouts aren't saved correctly or that Arsenal is malfunctioning.
Arma 3 Virtual Arsenal Init Command
Arma 3 Virtual Arsenal Init 2
Easy to repro in attached example mission with provided loadout. Simply walk to arsenal box, save current loadout and try to reload. If you reconstruct the weapon with items from the box it suddenly becomes loadable.